Are You Still There?
Privacy Policy
Last updated October 9, 2026
Are You Still There? is a mobile game from MayBolt Media, a one-person studio. I'm the person behind it. This policy covers the iOS and Android apps. It says, as plainly as I can, what the game collects, why, and what you can do about it.
The short version
I don't ask you to make an account, and the game doesn't ask for your name, email, or phone number. Advertising, analytics, and a store-rating prompt are in the game, and this policy describes how they work.
The game shows ads through Google AdMob. Unity Ads is mediated through AdMob and bids on those ads, and the winning bid serves the ad. Firebase Analytics is included, with analytics consent denied until you allow it. On iOS, the game asks with Apple's tracking prompt. Where privacy law requires it, the game shows Google's consent message before it requests any ads. The game may also ask you to rate it through Apple's or Google's in-app review prompt. I don't receive that rating.
What MayBolt Media collects directly
Nothing that I keep. I don't receive personal information from the game on a server of my own, and I don't ask for your name, email, or phone number. Anything the game stores locally stays on your device. Uninstalling the app removes that local copy.
Advertising
The game shows ads through Google AdMob. Unity Ads (run by Unity Technologies) is mediated through AdMob and bids on those ads. Each time the game asks for an ad, AdMob takes a bid from Unity Ads, and whichever bid wins serves the ad. Data from this is shared with those ad partners for advertising and measurement.
Google's User Messaging Platform (UMP) is the consent tool for these ads. To bid on, show, and measure ads, Google and Unity may collect and process:
- Device and advertising IDs: your device's advertising identifier (the IDFA on iOS, the Advertising ID on Android), when the platform and your choices allow it, and identifiers their own code creates for this install of the game;
- Your IP address, and an approximate location from IP;
- Device and software details such as model, operating system version, language, screen size, and network type;
- Ad interaction data: whether an ad was shown, whether you tapped it, and whether you watched it;
- Diagnostics and crash data about how their ad code is running. Google's ad code reports its own crashes and performance to Google, and Unity's ad code reports its own diagnostics to Unity.
Google and Unity each decide independently how to use that information, under their own privacy policies:
- Google AdMob: policies.google.com/technologies/partner-sites and policies.google.com/privacy
- Unity Ads: unity.com/legal/game-player-and-app-user-privacy-policy
Your choices about ads
Google's User Messaging Platform (UMP) is the consent tool for these ads. It is how Google asks for consent in the EEA, the UK, and Switzerland, and how it offers US state privacy opt-outs where Google determines those laws apply. Before the game requests any ads, it checks with UMP. Google's consent tool records your choice, and that choice is passed on to Unity Ads as well.
On iOS
On iOS, the advertising identifier is the IDFA. Apple's App Tracking Transparency is the system control for whether an app may use it. The game asks with Apple's tracking prompt. If tracking is not allowed, iOS withholds the IDFA.
In the EEA, the UK, and Switzerland
In the EEA, the UK, and Switzerland, the game shows Google's consent message before it requests any ads. The message covers personalized advertising under the GDPR and the UK and Swiss privacy laws. You can consent, refuse, or manage your options. Google's tool records the choice, as described above.
In US states with privacy laws
Some US states, California among them, let you opt out of the sale or sharing of personal information and of targeted advertising. Where Google's tool determines one of those laws applies, UMP is where that opt-out is offered. Google's tool records the choice, as described above.
On Android
The advertising identifier on Android is the Advertising ID. You can reset or limit it in your phone's Ads settings. Deleting it means apps get no tracking identifier at all.
Analytics
The game includes Firebase Analytics, with analytics consent denied until you allow it. Until you allow analytics, it does not collect analytics for this game. Once you allow it, I use it so I can see how the game is used, which is the practical way for a small studio to know whether an update helped or hurt.
When it runs, Firebase Analytics records the events Google collects automatically, such as the app being opened and a session starting, along with an app instance identifier, device and advertising IDs where you've allowed them, the device model, the operating system version, the app version, the language, and an approximate location from your IP address. There is no account, so none of it is tied to your name or email, and I don't receive a copy of it on a server of my own. Google's description of what Firebase Analytics collects, and how long it keeps it, is on the same partner-sites page linked above.
On iOS, Apple withholds the IDFA when tracking is not allowed.
I don't run a crash-reporting service of my own. Diagnostics and crash data from the ad code go to Google and Unity, as described above.
Store rating
The game may ask you to rate it. On iOS that request uses Apple's in-app review API (StoreKit). On Android it uses Google Play's in-app review API. The prompt is Apple's or Google's. I don't receive your rating, any review you write, or an account identifier from it.
Camera
One optional dare, the staring contest, uses your front camera to see whether your face is still looking at the screen. That check runs on your device. The camera image is not recorded, saved, or sent anywhere, and I never receive it. The game asks for camera permission first, and it plays without it if you say no.
Notifications
The game may ask to send you a notification on your device. These are local notifications that the game schedules on the phone itself. They don't use a server or a push service, and I don't collect anything to send them. You can say no, and you can turn them off in your device settings at any time.
Game Center and Google Play Games
If you sign in to Apple Game Center on iOS or Google Play Games on Android, the game sends your achievements to that service, which stores them under your account. Apple and Google handle that data under their own privacy policies. I don't receive your account details. The game plays without signing in.
Children
Are You Still There? is a general-audience game. It isn't directed at children under 13, and I don't knowingly collect personal information from anyone under 13. If you believe a child has provided personal information through this game, email me and I'll act on it promptly.
How long data is kept
I hold no personal information, so there's nothing for me to keep. Data that Google and Unity handle for advertising and measurement is kept according to their own policies, linked above. Everything the game stores on the device is removed when you uninstall the app.
Deleting your data
To ask for deletion, email [email protected]. I don't keep an account to delete. Data on the device goes away when you uninstall the app. Ad partners' data is handled under their own policies, linked above.
Your rights
Depending on where you live, you may have the right to access, correct, delete, or restrict the use of personal information about you, and to object to its processing. Because MayBolt Media holds none, those requests about advertising and analytics data are best sent to Google or Unity, which control that data. If you're not sure where to start, email me and I'll point you to the right place.
If you live in California or another US state with a comparable law, you also have the right not to have your personal information sold or shared for cross-context behavioral advertising. I don't sell personal information, and I don't receive any to sell. The ad networks above may use data from the game for personalized advertising, which some of these laws count as selling or sharing. The US-states section above explains how to opt out.
Changes to this policy
If this policy changes, the new version goes up at this address with a new date at the top. This version is dated October 9, 2026.
Contact
Questions about this policy
Questions about this policy, or about privacy in Are You Still There?, come straight to me. I read every message.
Privacy questions
privacy@Looking for help playing the game instead? Visit Support →.