MayBolt Media
Press kit
Everything you'd need to write about MayBolt Media or Sliceball, on one page. Use any of it without asking. If something you want isn't here, email [email protected] and I'll answer you myself.
Download everything as a zip (about 12 MB: screenshots, video, logos, this text).
Sliceball: Slice the Stack
Factsheet
- Title
- Sliceball: Slice the Stack
- Developer
- MayBolt Media (one person)
- Released
- Android: September 13, 2026. iOS: September 15, 2026.
- Platforms
- iPhone and iPad, iOS 15 through iOS 27. Android phones and tablets, Android 8 through the current release.
- Price
- Free. Ad-supported, no in-app purchases.
- Genre
- One-tap timing game, portrait, single player
- Levels
- 212
- Engine
- Unity 6
- Links
- App Store · Google Play · mayboltmedia.com/sliceball
- Contact
- [email protected]
In one sentence
Sliceball is a one-tap timing game: hold to slice down through a stack, let go to drop the ball, and land it on a safe layer. 212 levels, free, no in-app purchases, plays offline.
The longer version
There's one control. Press and hold, and a blade works down through the stack a layer at a time. Let go, and the ball drops. Some layers are safe and some aren't, so the whole game is deciding when to lift your finger. Release early and the ball never lands. Hang on too long and it comes down on a red layer and shatters.
That's it, on purpose. A level takes ten to twenty seconds. A miss costs you the retry and nothing else, and the next stack is already waiting. The stack starts out as a pad of yellow sticky notes; the shop swaps it for cheese, slate or notepaper, and swaps the ball for half a dozen others, all paid for with the cash the game hands out on every clear. Nothing in the shop costs real money.
Sliceball was built for the minute you have while the kettle boils. It works on a plane. It never asks you to sign in and it doesn't send notifications. Ads are what keep it free; you can watch one to skip a level you're stuck on, or pay the skip with in-game cash, or just try again.
Features
- One input. Hold to slice, release to drop.
- 212 hand-built levels, each a different stack.
- Runs at your screen's full refresh rate, including 120 Hz on ProMotion iPhones and iPads.
- Fully playable offline.
- No account, no sign-in, no notifications.
- Free, ad-supported, no in-app purchases. Stuck? Skip a level by watching an ad or spending in-game cash.
- iPhone, iPad, Android phones and tablets.
Screenshots
Captioned store screenshots (1320×2868) and clean captures with no text. Click for full size; right-click to save.
Video
The store preview, 20 seconds, vertical, captions burned in. Download the MP4 (886×1920, H.264, 7 MB). Clean footage without captions is available on request.
Icon and key art
About MayBolt Media
MayBolt Media is a one-person mobile game studio. I make small games that respect your time: one clear mechanic, no accounts, no dark patterns, nothing to buy. Sliceball, released in September 2026, is the first. Skim is next.
Quote anything on this page. For interviews, review codes, or a build of something unreleased, email [email protected] and I'll answer you.
Logos
Wordmark and icon as outlined SVG (no fonts needed) and PNG. Please don't recolor, rotate, or crop the wordmark into a square; use the icon for square slots.
Last updated September 19, 2026.








