Sliceball
Privacy Policy
Last updated October 7, 2026
Sliceball is a mobile game from MayBolt Media. I'm the person behind it. This policy covers the Sliceball apps for iOS and Android. It says, as plainly as I can, what the game collects, why, and what you can do about it.
The short version
There's no account, no sign up, and no login. The game never asks for your name, email, phone number, or location, and I never see them. Your progress lives on your own phone. The game shows ads through Google AdMob. Each time it asks for an ad, AdMob also takes a bid from a second ad network, Unity Ads, and the winner serves the ad. A separate Google service counts how the game is used. Each of these is described below along with how to limit it. On iOS you're asked before any tracking identifier is used.
What MayBolt Media collects directly
Nothing. I run no servers for this game and receive no personal information from it. Your level and your coins in the game are stored on your device in the operating system's normal app preferences storage (PlayerPrefs). There is no cloud save. The save stays on the device, and it is included in the phone's normal backups: iCloud or a computer backup on iPhone, and Android Auto Backup or a device to device transfer on Android. Deleting the app deletes the save on that device.
Advertising
Sliceball shows ads through Google AdMob. Each time the game asks for an ad, AdMob also takes a bid from Unity Ads (run by Unity Technologies), and whichever bid wins serves the ad. To bid on, show, and measure ads, Google and Unity may collect and process:
- Your device's advertising identifier (the IDFA on iOS, the Advertising ID on Android), and identifiers their own code creates for this install of the game;
- Your IP address, and the approximate region it implies;
- Device and software details such as model, operating system version, language, screen size, and network type;
- What happened with the ads you saw: views, taps, and whether you watched a rewarded ad to the end;
- Technical data about how their ad code is running. Google's ad code reports its own crashes and performance to Google, and Unity's includes an ad quality component (the ironSource Ad Quality SDK) that reports diagnostics to Unity.
Ad networks may also let independent measurement companies confirm that an ad was actually visible on screen, using the industry's Open Measurement standard.
Google and Unity each decide independently how to use that information, under their own terms:
- Google: policies.google.com/technologies/partner-sites and policies.google.com/privacy
- Unity: unity.com/legal/game-player-and-app-user-privacy-policy
The game uses banner ads between levels and on its menus, full screen ads between some levels, and optional rewarded ads. A rewarded ad is always your choice: watch one for coins or to skip a level, or don't, and nothing happens except that you don't get the reward.
Your choices about ads
On iOS
Before any tracking identifier is used, iOS shows Apple's App Tracking Transparency prompt. Choose "Ask App Not to Track" and the identifier is withheld; you'll see non personalized ads instead. You can change your mind any time in Settings → Privacy & Security → Tracking.
In the EEA, the UK, and Switzerland
The game shows a Google certified consent prompt before personalized advertising is turned on, as the GDPR and the ePrivacy Directive require. You can consent or refuse. Refusing still lets you play the whole game; you'll just see non personalized ads. From version 4.2 you can change your answer inside the game, in Options → Manage Ad Consent. Your answer applies to Unity Ads as well as Google.
In US states with privacy laws
Some US states, California among them, let you opt out of the sale or sharing of personal information and of targeted advertising. Where Google's consent tool says one of those laws applies to you, Options → Manage Ad Consent appears in the game and opens the opt out form. The game passes your choice to Unity Ads too.
On Android
You can reset or delete your Advertising ID in Settings → Google → Ads. Deleting it means apps get no tracking identifier at all.
Analytics
Sliceball includes Google Analytics for Firebase. I added it so that AdMob can report how ad revenue relates to how people play, which is how a free game can tell whether an update helped or hurt. It records the standard events Google collects automatically, such as the app being opened, a session starting, and the app being updated. Along with those, it records a random app instance identifier; your advertising identifier, where you've allowed it; the device model and operating system version; the app version; the language; and a coarse location derived from your IP address. There is no account, so none of it is tied to your name or email, and I don't send it anything of my own. Google's description of what this collects, and how long it keeps it, is on the same partner sites page linked above.
Analytics respects the same consent choices as the ads, and you can change them any time from Options → Manage Ad Consent (shown where required). On iOS, "Ask App Not to Track" withholds the advertising identifier from Firebase as well as from the ads.
When the game first starts, before any consent question, Firebase registers a random installation ID with Google so its services can run. Until you allow analytics, Google Analytics doesn't read or store an app instance identifier.
I don't run a crash reporting service of my own. The ad networks' code described above sends its own technical and crash data to its makers.
Game Center (iOS)
On iOS, Game Center signs you in only when you open the leaderboard. It has done that since version 4.2.0, and nothing signs in at startup. Signing in is optional and handled entirely by Apple. Decline the prompt, or turn Game Center off in Settings, and the game runs exactly the same. I never receive, store, or transmit your Game Center identity. The Android version has no Google Play Games and never signs in.
Children
Sliceball is a general audience game. It isn't directed at children under 13, and I don't knowingly collect personal information from anyone under 13. If you believe a child has provided personal information through this game, email me and I'll act on it promptly.
How long data is kept
I hold no personal information, so there's nothing for me to keep or delete. Data that Google and Unity handle for advertising and analytics is kept according to their own policies, linked above. Everything the game stores locally is removed when you delete the app.
Your rights
Depending on where you live, you may have the right to access, correct, delete, or restrict the use of personal information about you, and to object to its processing. Because MayBolt Media holds none, those requests are best sent to Google or Unity, which control the advertising and analytics data described above. If you're not sure where to start, email me and I'll point you to the right place.
If you live in California or another US state with a comparable law, you also have the right not to have your personal information sold or shared for cross context behavioral advertising. I don't sell personal information, and I don't receive any to sell. The ad networks above may use data from the game for personalized advertising, which some of these laws count as selling or sharing. The US states section above explains how to opt out.
Changes to this policy
If this policy changes, the new version goes up at this address with a new date at the top. If the change matters, the app's store listing will say so too. The September 20, 2026 update added the Analytics section, because version 4.2 adds Google Analytics for Firebase, and the Manage Ad Consent option in the game. The September 25, 2026 update covers version 4.2.2, which lets Unity Ads bid for the game's ads through AdMob.
Contact
Questions about this policy
Questions about this policy, or about privacy in Sliceball, come straight to me.
Privacy questions
privacy@Looking for help playing the game instead? Visit Support → or go back to Sliceball.